Hold the Line
M1Run 1,600 meters together. The clock stops when the sixth cadet finishes.
What the team does
- 1All six cadets line up behind the same line.
- 2Everyone runs 1,600 meters — about one mile.
- 3On a normal running track, that is four laps.
- 4Cheer for each other. Do not touch each other.
- 5Finish together. The clock waits for the last cadet to finish.
- What you need
- A measured 1,600-meter course or a running track, two stopwatches, and cones for the start and finish line.
- How it is scored
- The fastest team gets 100 points. Slower teams get less. Your time after penalties is what counts.
- Clock starts
- When the official gives the start signal.
- Clock stops
- When the last cadet to finish crosses the line.
- What costs you time
- Cutting a corner, leaving the course, or physically helping a teammate adds 10 seconds.
View Full Official Rules for Hold the Line
01The Simple Version
- Six cadets run 1,600 meters (about 1 mile) together.
- The team gets one time, not six times.
- The clock stops when the sixth cadet crosses the finish line.
- Cadets may cheer for each other. They may not touch each other.
02What This Tests
Endurance, pacing, communication, and staying together as a team.
03Equipment Needed
- A measured 1,600 meters (about 1 mile) course, or a standard 400-meter track (about 437 yards)
- Two stopwatches
- Cones or tape to mark the start and finish line
- A water station
- Printed scorecards and pens
04How to Set Up the Course
- 1Measure the course before competition day. It must be 1,600 meters (about 1 mile) exactly.
- 2On a standard 400-meter track, four laps equals the full distance.
- 3If you are not on a track, mark a flat, safe route and measure it with a tape or a survey wheel.
- 4Mark one line that is both the start line and the finish line.
- 5Make sure the route has no traffic, no blind corners, and no trip hazards.
05What Cadets Do — Step by Step
- 1All six cadets stand behind the same starting line.
- 2The official gives the start signal.
- 3The timer starts on that signal.
- 4All six cadets run the full 1,600 meters (about 1 mile).
- 5On a 400-meter track, that is four laps.
- 6Cadets may run beside each other, set the pace, and shout encouragement.
- 7Cadets may not pull, push, drag, carry, or tie themselves to another cadet.
- 8The timer stops when the sixth cadet crosses the finish line.
06What Counts
What counts as a finish
- 1A cadet has finished when any part of their body crosses the finish line.
- 2All six cadets must finish for the team to get a time.
- 3The team's official result is the time of the sixth cadet.
Helping teammates
- 1Running beside a slower teammate is allowed.
- 2Talking, counting, and encouraging are allowed.
- 3A faster cadet may slow down to stay with the team. This is a good strategy, not a rule violation.
This does not count
- Pulling a teammate by the hand, arm, or shirt
- Pushing a teammate from behind
- Carrying or dragging a teammate
- Tying or tethering cadets together
07Penalties
| Cost | What causes it |
|---|---|
| 10 seconds | Cutting a corner, or leaving the marked course. |
| 10 seconds | Physically helping a teammate instead of only encouraging them. |
| 30 seconds | Running fewer laps than required, then correcting it. |
| Did Not Finish | One or more cadets does not cross the finish line. |
08When the Clock Starts and Stops
- Clock starts
- On the official's start signal, with all six cadets behind the line.
- Clock stops
- When the sixth cadet crosses the finish line.
- The clock never stops during the run.
- Penalty seconds are added after the clock stops.
- The team is timed as one group. Individual cadet times are not recorded or published.
09How Scoring Works
Event Score = 100 × (fastest verified adjusted time ÷ team adjusted time)
- The fastest verified team scores exactly 100 points.
- Every other team scores below 100, in proportion to how much slower they were.
- Adjusted time means raw time plus penalty seconds.
10Course Diagram
11Example
- Raw team time
- 8 minutes 00 seconds (480 seconds)
- Penalty
- One cut corner, 10 seconds
- Adjusted team time
- 8 minutes 10 seconds (490 seconds)
- Fastest verified team
- 7 minutes 00 seconds (420 seconds)
- Event score
- 100 × (420 ÷ 490) = 85.71 points
The team that ran 420 seconds scores 100. This team scores 85.71 because it took longer once the penalty was added.
12Judge Checklist
- Course measured and marked before the first team runs
- All six cadets behind the start line before the signal
- Two stopwatches started on the signal
- Lap count tracked for every team
- Watch for physical assistance between cadets
- Stop the clock on the sixth cadet, not the first
- Record raw time, then add penalties
- Both the official and the adult team representative sign the scorecard
13Common Questions
- Can teammates help each other during the run?
- They can help with words, not with hands. Running beside someone, setting the pace and encouraging them is allowed. Pulling, pushing, carrying or tethering is not.
- Do we get six separate times?
- No. The team gets one time, and it is the time of the sixth cadet. That is the whole point of the event.
- What if one cadet is much faster than the rest?
- It does not help the team to finish first. The smart move is to slow down and keep the group together, because the clock waits for the sixth cadet.
- What if a cadet has to stop and walk?
- Walking is allowed. The cadet must still cover the full distance and cross the finish line.
14Adaptive Participation
Adaptive and Unified standards are being finalized. Approved movement, distance, and load modifications will be published before registration closes. Teams may submit an accommodation-planning request now.
- What does “Adjusted time” mean?
- The team's raw stopwatch time plus any penalty seconds.
- What does “Tether” mean?
- Tying or linking two people together with a rope, strap, or hands. Not allowed in this mission.


